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Virtual Worlds 101 PDF Print E-mail
Written by Administrator   
Tuesday, 03 July 2007
Virtual Worlds 101
- practical strategies for harnessing virtual worlds to gain increased brand engagement
Workshop, Tuesday 23rd OCTOBER 2007, LONDON

This hands-on workshop is an introduction to virtual worlds for marketing and advertising executives from brands and agencies. In an intimate in-depth setting, you’ll walk through:

  • What are virtual worlds?
  • How do they differ from games?
  • Social spaces and gameplay – how does this help your brand?
  • Live examples of a variety of virtual worlds
  • Social networking, communities and virtual worlds
  • In-depth client case studies
  • Developing your brand strategy to harness virtual worlds
With presentations from leading virtual worlds practitioners, this one-day practical workshop will leave you with all the tools to develop your own immersive in-world strategy for your brand.
 
8.30 – 9.30 0830    Registration and breakfast
 0930    Opening and introductions�

9.30 - 9.45
Workshop facilitator: Peter Dunkley, Director, Depo Consulting  
9.45 – 10.40

What are virtual worlds?

  • The history of virtual worlds and how they differ from games
  • MMOs, role playing games, ARGs
  • Social spaces and gameplay
  • B2B and B2C opportunities
  • Live examples of a variety of virtual worlds
    • Second Life
    • There.com
    • Kaneva
    • Multiverse

Jess Mulligan, Executive Producer, Online Games, Sunflowers GmbH

10.40 – 11.30

Social networking, communities and virtual worlds

  • What’s the difference between social networking and virtual worlds?
  • What can marketers learn from web2.0 and social computing?

Suw Charman

11.30 – 12.00

Coffee

 
12.00 – 12.45 How brands are using virtual worlds: lessons learned and beyond
  • The entry points: making sense of the engagement models
  • Which world? How do different worlds match different brand needs and audiences
  • Immersive spaces as brand experience: coca-cola, calvin klein, Reebok, SKY News,Vodafone, Boots
  • Using virtual worlds for amplification, taking it beyond the world
  • Part of the mix: building from the inside out
  • New ROI: from a conversation to a relationship
Justin Bovington, CEO, Rivers Run Red
12.45-1.45
Lunch
1.45 – 14.30 Client case-study – engagement in virtual worlds
  • gabetti in SL: how we happened to be the first RE company in the world to move to SL
  • how SL boosted our RL marketing operations
  • how SL is innovating our RL marketing and sales activities
  • how we're marketing our SL and RL offer through SL
  • is SL just a wonderful marketing application?
  • innovating a company inside out starting from SL
  • managing the internal recruiting to find the right people to work in the SL project
  • going slow to maximize your SL economic gains
  • moving forward from your first steps in SL
Rivers Run Red
14.55 – 15.15

Getting effective ROI for your campaigns

  • Establishing your ROI parameters
  • What is your brand trying to achieve?
  • What are you strategies and goals within virtual worlds?
  • Practical strategies for ensuring effective campaign measurement
Jason Stoddard, Managing Partner, Centric
15.15 - 15.45
Coffee

15.45 – 16.30

Building a Business Case
  • What internal resources do you need?
  • What in-world resources are required, and what real-world marketing costs?
Marco Tippmer, IT Strategy Consultant, PA Consulting
16.30 - 17.00
Questions and discussion
17.00Close of day

 

Last Updated ( Saturday, 20 October 2007 )
 

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