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Sponsors The Virtual Worlds Forum Europe is delighted to partner with our sponsors. Together, we are building Europe's largest meeting place for brands and corporations, virtual worlds and the converging games, entertainment and business spaces.
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Thursday, 26 July 2007 |
 | | IBM IBM is aligned around a singe, focused business model: Innovation. As a direct outcome of IBM's collaborative brainstorm with nearly 150,000 clients, employees and partners - called InnovationJam - we have formed a new business unit to lead the applications of virtual worlds. IBM now has over 5,000 employees in the Virtual Universe Community working with our clients and business partners to leverage virtual worlds. In addition to virtual commerce, IBM works with clients, employees and alumni to use virtual worlds to drive collaboration and provide a more immersive online educational experience. IBM's aim is to work with a broad community to define and drive the standards for building out the next generation, 3-D Internet. For more information on IBM, visit www.research.ibm.com/virtualworlds
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Last Updated ( Wednesday, 05 September 2007 )
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Monday, 02 July 2007 |
 | | Rivers Run Red Rivers Run Red was the world’s first agency to establish a working presence within a virtual world. Established in Second Life since 2003, with bricks-and-mortar offices in London and San Francisco, we are an immersive spaces company, working to develop virtual worlds as a new channel to engage in communities, reach consumers, and build brand experiences.
Our virtual world clients include: adidas, BBC, BBH, Calvin Klein, Channel 4, Diageo, Heineken, Herman Miller, ING, Penguin, Philips Design, Reebok, Renault, Sky News and Vodafone.
We are also working with major global partners to step over the line between the virtual and the real. We have developed new media channels, including VirtualLife.TV - the broadband TV channel, in partnership with major content providers like Paramount, Sci Fi Channel and Ninja Tunes. www.riversrunred.com | |
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Last Updated ( Thursday, 26 July 2007 )
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Written by Administrator
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Monday, 02 July 2007 |
 | | Makena Technologies Founded in 2005, Makena Technologies is an entertainment and communications company focused on online interaction and specializing in social virtual worlds. Makena operates There.com, a 174-million square mile, fully interactive, 3-D social virtual world where members can create and customize their own 3D avatars, hang out with friends in real-time using voice and text chat and participate in a variety of virtual community activities. There.com contains a robust virtual economy and offers the most sophisticated, user-friendly 3-D technology available today. There.com is a safe and exciting “PG-13” environment that has something to offer nearly everyone. In partnership with MTV Networks, Makena also operates Virtual Laguna Beach, The Hills and Pimp My Ride, a social virtual world modeled after three of MTV’s leading reality television properties. Makena is led by CEO Michael Wilson, one of the pioneers in the development of virtual worlds, with over fifteen years experience in online communities. Wilson served as eBay’s founding SVP of Product Development and Site Operations. www.there.com | |
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Last Updated ( Saturday, 20 October 2007 )
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Lead Sponsors
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Written by Administrator
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Sunday, 02 September 2007 |
 | | The Electric Sheep Company The Electric Sheep Company is the largest company in the world dedicated to designing experiences and delivering add-on software for 3D virtual worlds. Our Professional Solutions team delivers strategic, creative and technical insight and services to global organizations. Our Software team is building a suite of information services to enhance virtual world experiences, such as e-commerce, enhanced usability, and social networking. We support multiple virtual world platforms, and have implemented major projects on both Second Life and There.com technologies. We are an active participant in the Second Life open source community, are driving new advances in virtual world usability, and closely review emerging technologies such as Kaneva, Multiverse, and Areae. We see the Web evolving to support an ecosystem of metaverse applications. If your creative plans involve the intersection of virtual worlds, games, avatars, simulation, user-creation, shared social spaces or 3D construction, The Electric Sheep Company is here to help. For further information, please visit www.electricsheepcompany.com | |
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Last Updated ( Saturday, 20 October 2007 )
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Written by Administrator
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Thursday, 26 July 2007 |
 | | Vodafone Vodafone is the world's leading international mobile telecommunications group with equity interests in 25 countries across 5 continents as well as 40 partner networks. At the end of July 2007, Vodafone announced it had over 232 million proportionate customers worldwide. For further information, please visit www.vodafone.com | |
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Last Updated ( Sunday, 02 September 2007 )
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Associate Sponsors
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Written by Administrator
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Monday, 20 August 2007 |
 | | Enne Entertainment Studios Enne Entertainment Studios is a game development and animation design studio based in Salamanca, Spain. The company, which draws upon a unique range of artistic perspectives and expertise, specializes in creating new realities and cutting-edge experiences for consumers and businesses around the world. Enne's primary focus is to approach each project with great independence and infuse all creative endeavors with the highest level of quality possible. In addition, Enne is The Multiverse Network's preferred professional services provider in Europe and Latin America. Multiverse is building the premier network of virtual worlds and massively multiplayer online games. www.enne.es | |
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Last Updated ( Tuesday, 21 August 2007 )
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Written by Administrator
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Thursday, 02 August 2007 |
 | | Forterra Systems Inc Forterra develops distributed virtual world software that enables our customers and partners to create their own private, secure, realistic 3D Internet solutions for the corporate, healthcare, government, and entertainment industries. Our software enables users to communicate, train, rehearse, analyze, collaborate, experiment, socialize, and entertain over networks. Using standard PC hardware customers can rapidly generate private, collaborative, 3D Internet solutions behind or through firewalls that scale to thousands of concurrent users. Forterra's open and extensible architecture works with 3D authoring tools and integrates with real-world data systems. Users get a better experience from 3D audio, realistic graphics, and anytime, anyplace access. www.forterrainc.com | |
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Last Updated ( Thursday, 09 August 2007 )
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Written by Administrator
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Monday, 17 September 2007 |
 | | Future Brand FutureBrand (www.futurebrand.com), part of the Interpublic Group of Companies, Inc., is a leading brand consultancy that commands a global presence spanning 20 offices in 16 countries. Partnering with the world‚s leading companies, FutureBrand helps its clients to develop profitable brands both today and into the future. Offering a full range of services from consumer branding and corporate identity, to brand identity, packaging design and beyond, FutureBrand works with clients to measure and increase brand value, define breakthrough brand strategies and create powerful brand experiences. Clients include Cadbury Schweppes, Arcelor Mittal, P&G, Microsoft, InBev, Intel, Nokia, Nestlé, MasterCard, UPS, and Unilever. www.futurebrand.com | |
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Written by Administrator
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Friday, 12 October 2007 |
 | | Taatu TAATU is a managed and moderated Virtual World dedicated to a 10-19 year old audience and a fully immersive online advertising media. With over 300,000 French and Dutch speaking members, the Taatu community is now open in English. Members gather for free on www.taatu.com to develop their social life and enjoy chat, music, video, games and much more. Taatu offers advertisers a unique set of immersive products for all budgets and is also a source of revenue for affiliates sites. Contact us at
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and understand why it's happening in Taatu! www.taatu.com | |
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Last Updated ( Saturday, 20 October 2007 )
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