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Written by Administrator   
Sunday, 03 June 2007
Virtual Worlds Forum Europe 2007

(Sun Oct 28) 450+ attendees from 23 countries, including 80 speakers, joined us at Canvas for four days of workshops, conference and expo. Check out the press coverage here, and podcasts from day one keynotes from Lord Puttnam and Lord Triesman, opening presentations from Jess Mulligan and Paul Jackson, day two keynotes and business model panels. Also, watch our blog for ongoing conversation.

Our pan-European virtual worlds confex connected brands, major corporations, digital and virtual worlds agencies, media and entertainment players and games companies, technology suppliers, analysts and commentators, lawyers, regulators and venture capitalists and all those harnessing the power of virtual worlds to engage with clients, suppliers or customers.

A serious amount of business got done. Watch this space for future events from the Virtual Economic Forum.


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Your programme at a glance

VWF 101
Enterprise Virtual Worlds
Drinks Tuesday 23rd October
VWF Europe 2007
Risk Reputation and Virtual Worlds
Risk Reputation and Virtual Worlds

 

Last Updated ( Sunday, 28 October 2007 )
 

Our speakers include
Richard Bartle
Richard Bartle
Dr Richard Bartle co-wrote the first virtual world, MUD ("Multi-User Dungeon") in 1978, and has thus been at the forefront of the online games industry from its very inception. A former lecturer in Artificial Intelligence and current Visiting Professor in Computer Game Design (both at the University of Essex, U.K.), he is an influential writer on all aspects of virtual world design, development, and management. As an independent consultant, he has worked with most of the major online game companies in the U.K. and the U.S. over the past 20 years. His 2003 book, Designing Virtual Worlds, has already established itself as a foundation text for researchers and developers of virtual worlds alike.
 
 
Steve Prentice
Thomas Bidaux
Thomas Bidaux – Director of Product Development (NCsoft Europe)
Widely recognised as one Europe’s leading figures in the development and execution of online games from his time at Wanadoo, Bidaux was a leading member of the team that launched highly successful Dark Age of Camelot franchise. His talents were employed by the fledgling NCsoft Europe in September 2004, as one of the original core members. Over two years later, the Brighton UK office has massively increased from the original four members to a staff of more than 120 peoples. Thomas’ role at NCsoft is to manage the product development teams as well as researching and acquiring new titles.
 
 
Giff Constable
Giff Constable 
Giff Constable blogs.electricsheepcompany.com/giff currently leads The Electric Sheep Company's software business unit creating information services for the metaverse. In 2006, he served as ESC's VP of Business Development, working with Fortune 500 companies and major ad/PR agencies to help them conceptualize and implement projects within Second Life. He is a repeat entrepreneur in the software and Internet industry, and also spent time as an investment banker at Jeffries Broadview providing M&A and IPO advisory services to software and IT services companies. He blogs about virtual worlds at blogs.electricsheepcompany.com/giff
 
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