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Harnessing Enterprise Virtual Worlds |
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Written by Administrator
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Tuesday, 03 July 2007 |
Harnessing Enterprise Virtual Worlds - leveraging corporate collaboration for competitive advantage
Optional pre-conference workshop, Tuesday 23rd OCTOBER 2007, LONDON
This practical workshop is a high-level introduction to enterprise virtual worlds for corporate strategy, IT and HR executives. Wherever you sit in the organisation, this one in-depth workshop will walk you through the latest thinking to enable you to leverage virtual worlds for competitive advantage. In just one intensive day , you'll learn:
The difference between public and private virtual world environments When are public worlds appropriate and when notThe key alternatives to public virtual worldsWhat the tools let you doUnderstanding the security issues and infrastructure requirements In-depth demos of a variety of systems Understanding the human factor
With presentations from leading analysts, consultants and end-users, this one-day practical workshop will leave you with all the tools to develop your corporate strategy and take advantage of virtual worlds. | 8.30 – 9.30 | 0830 Registration and breakfast 0930 Opening and introductions | | 9.30 – 9.45 | Workshop facilitator: David Burden, Daden | |
| | 9.45 – 10.30 | What are enterprises with virtual worlds? - Difference between a platform and a world
- Private vs public environments
- What are the problems with public virtual worlds
- What are the drivers for change/discontent
- How are these likely to change in the coming years
- When are public worlds appropriate – what works
- When are public worlds not appropriate
- What worlds are available?
- Forterra Systems
- Proton Media
- Qwaq
- Wonderland/Darkstar (Sun Microsystems)
- Torque (GarageGames)
- What do the tools let you do?
Steve Prentice, Chief Analyst, Gartner
| 10.30 - 11.15
| Harnessing the advantages of enterprise virtual worlds, understanding the security implications - Next generation enterprise social networking
- In the distributed office, how do you replace serendipitous water-cooler conversations?
- What can you use enterprise virtual worlds for?
- Facilitating home-working
- Outline of security issues
- Operating virtual worlds inside the enterprise
- Access through the firewall to public environments
- The problems with client devices
Ron Edwards, CEO, Ambient Performance | 11.15 - 11.45
| | 11.45 - 12.45
| Client case-study: Diageo Delé Atanda, Global Digital Marketing, Diageo | | 12.45 – 13.45 | Lunch | 13.45 - 14.30
| Building a community within a company - developing virtual worlds guidelines for employees
- why, how, etc
Roo Reynolds, Metaverse Evangelist, IBM | 14.30 - 15.15
| Understanding the human factor
- Body language, non-verbal communication
- Is an avatar a business persona?
- Examine some of the academic research to understand WHY some things work and WHY some of them don’t – realism and the uncanny valley for example, goal orientation etc.
Chris Carella, Electric Sheep | 15.15 - 15.45
| Coffee
| 15.45 – 16.30 | Serious Games and research
- rapid 3d modelling and importing
- Geographic modelling
- related location based services
- real world and virtual world interaction through mobile devices
- Location-based learning
Dr Sara De Freitas, Serious Games Institute | | 16.30-17.00 | Questions and discussion
| | 17.00 | Close of day |
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Last Updated ( Monday, 22 October 2007 )
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